Showing posts with label TheoAvatar. Show all posts
Showing posts with label TheoAvatar. Show all posts

Monday, December 15, 2008

Theo MapEditor v2 is out!

Theo MapEditor v2 (beta) is now available online! It is part of our TheoWorlds Builder v2 SDK - the next generation platform for building online games and virtual worlds (currently in beta) .

TheoWorlds Builder is available for an early purchase in our online store.

Check the past blog posts for other updates on this project.


For those who are interested in this product, but don't want to wait for the release, check TheoAvatar SDK and TheoSDK - our existing platforms for creating online games and multi-user 3D chats like TheoAvatar in Flash. Both come with Map Editor, source code and documentation.

Thursday, September 18, 2008

TheoLabs: TheoWorlds Builder v2 (demo#5)


TheoWorlds Builder v2 (TheoSDK 2) - the next generation platform for building online games and avatar chat worlds (currently in development) - has been updated with new features:

  • Complex collision detection with conflict solving - the characters avoid stepping on each other's tiles and automatically resolve the conflicts without using the server.
  • Internet lag compensation - the characters are synchronized through Dead Reckoning algorithm. The delay in communication is smoothed through adjusting the animation speed, so characters get to the destination at the same time on both screens. You can use the "latency" box to emulate the latency for each chat up to 1 sec (1000 ms).
Here is the link that demonstrates those features (DO NOT open this link in multiple windows):
www.theoworlds.com/labs/05/

Check the blog posts for other updates on this project.


For those who are interested in this product, but don't want to wait for the release, check TheoAvatar SDK and TheoSDK - our existing platforms for creating online games and multi-user 3D chats like TheoAvatar in Flash. Both come with Map Editor, source code and documentation.

Saturday, May 31, 2008

TheoLabs: updates on TheoWorlds Builder v2

TheoWorlds Builder v2 (TheoSDK 2) - the next generation platform for building online games and avatar chat worlds (currently in development) - has been updated with new features:

  • Multiple rooms and the connection between them. Step on the animated arrows to walk from one room to another.
  • Sitting. Click on chairs or barrels to sit on them.
Here is the link that demonstrates those features:
www.theoworlds.com/labs/04/theolabs_04.html

Check the blog posts for other updates on this project.


For those who are interested in this product, but don't want to wait for the release, check TheoAvatar SDK and TheoSDK - our existing platforms for creating online games and multi-user 3D chats like TheoAvatar in Flash. Both come with Map Editor, source code and documentation.

Wednesday, April 30, 2008

TheoLabs: updates on TheoWorlds Builder v2

TheoWorlds Builder v2 (TheoSDK 2) - the next generation platform for building online games and avatar chat worlds (currently in development) - has been updated with new features:

  • Mouse support. Now you can use the mouse to move your character around.
  • Path finding algorithm. Calculates the shortest walk path for the characters. Supports elevations ("hills") and collision detection (avoiding obstacles like other characters).
  • Chatting. Avatars can now exchange text messages.
  • Avatar bots. Characters that are controlled by computer. In this example they randomly walk around the map and chat.
Here is the link that demonstrates those features:
www.theoworlds.com/labs/theolabs_03.html

Check the blog posts for other updates on this project.


For those who are interested in this product, but don't want to wait for the release, check TheoAvatar SDK and TheoSDK - our existing platforms for creating online games and multi-user 3D chats like TheoAvatar in Flash. Both come with Map Editor, source code and documentation.

Wednesday, December 19, 2007

TheoAvatar SDK 1.2.2.1 - minor update

There is a small update for our TheoAvatarSDK users. It fixes the bug related to the interface (not to the isometric engine itself). The Room List was acting weird in some rare situations, and would sometimes switch users to an empty room. It has been fixed. All you have to do is to locate the "roomList" movieclip on the scene or in the library (It's the one containing the ListBox with the room names) and then replace a couple of lines (or just the whole code, if it's easier for you):

Here is the new code.

Special thanks to Drew Bennett from BYOB Simulation, who pointed this bug out to us. Drew is working on a very interesting business simulating portal using our TheoAvatarSDK. We plan to review it sometime soon.

If you want to find more about TheoAvatarSDK - visit http://www.theoworlds.com/theoavatarsdk.html

Friday, July 13, 2007

Running TheoAvatar on SmartFoxServer

In order to run TheoAvatar 1.2.2 on SmartFoxServer, you will need to use 1.4.x version or older, which is available for download here:

PRO Win:
http://www.smartfoxserver.com/products/download.php?d=11

PRO Linux:
http://www.smartfoxserver.com/products/download.php?d=13

Basic Win:
http://www.smartfoxserver.com/products/download.php?d=15

Basic Linux:
http://www.smartfoxserver.com/products/download.php?d=16

Here is the 1.4.2 (for SFS PRO) patch page --> http://www.smartfoxserver.com/download/beta/

Note that if you purchase SmartFoxServer 1.5.x license, it will
also work for 1.4.x, as it's independent from server version.

Thanks to Marco Lapi (www.smartfoxserver.com) for providing this info.