- Complex collision detection with conflict solving - the characters avoid stepping on each other's tiles and automatically resolve the conflicts without using the server.
- Internet lag compensation - the characters are synchronized through Dead Reckoning algorithm. The delay in communication is smoothed through adjusting the animation speed, so characters get to the destination at the same time on both screens. You can use the "latency" box to emulate the latency for each chat up to 1 sec (1000 ms).
Check the blog posts for other updates on this project.
For those who are interested in this product, but don't want to wait for the release, check TheoAvatar SDK and TheoSDK - our existing platforms for creating online games and multi-user 3D chats like TheoAvatar in Flash. Both come with Map Editor, source code and documentation.